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Okay, the website appears to be looking good so I'm about to run the last offseason sim.That being said, please take a look at this page:http://www.worldbaseballassociation.com/arbitrationsalaries.php(HTML link in case the change to the 2108 regular season messes up the output - http://www.worldbaseballassociation.com/WBA%20Arbitration%20Salaries.html)This page shows what arbitration would be for the 2108 season if the following rules were implemented:1. Minimum salary for all players with less than 2 years accumulated major league service time.2. Players with at least 5 years of service time go into free agency as always.3. For players with at least 2 years of major league service time but fewer than 5 years receive an arbitrated salary calculated as follows:$200,000 + $700,000 * (Maximum WAR in any of the last 3 seasons)For the maximum WAR calculation negative values are of course treated as zero as no player can have a salary below $200K.
Any thoughts? While I think this may be a good solution, I also think we may need to phase it in. This would add an average of $16.3M in salary per team in the WBA for the 2108 season. It would also increase the overall average WBA payroll from $41.5M to $57.8M, keeping in mind that the target is around $50M.At the same time, though, most of our teams are cash-heavy and additionally some of the free cash has caused a few exorbitant contracts during our first 8 seasons. So maybe it wouldn't be that bad in the long run. Anyway, I imagine the process to end up being something like this:First day of the offseason the arbitration salaries script page is copied to HTML format. Everyone then sees how much their arbitration eligible players would receive in salary for the next season.Each team posts any players they wish to release (which should be at no financial penalty to the team I believe but we will need to investigate this) instead of paying their arbitration salary. The deadline for this will be determined by OOTP's rules. It could be anywhere from the first offseason sim to the sim when free agents announce.Players released by teams then become free agents like normal. It's possible that you could release a player instead of paying his arbitration salary and then sign him for less than that amount during free agency, that would be the risk each owner would run. This is the part we would have to monitor as a league to see if we need to adjust the arbitration salary calculation.Players who are not announced as releases by their owner are then assigned the stated salary for the following season.Just as a thought exercise, on my list of players I know I would release Dave Mendoza and would have to consider releasing Sancho Cervantes and maybe even former prospect Bambang Ananas.
I don't think letting the game handle it would be a good idea simply because we're already using a custom financial model. I expect it would end up unbalanced. But I'm no expert.
At first glance, looks like the ABL free agent pool is gonna be thin again. Stinks.
I know there is a tool I messed around with in my personal sim that you can change how much the baseline salary is for types of players (superstar, role player etc.) Wonder if that is low for us?
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